![]() ![]() Climbing, jumping, falling and more, all have rules interactions and outcomes in this system. Warbands are made of groups of 5-10 models on average, but the interactions between them are far more intimate, cinematic and significant than what you would see between a clash of armies. Skirmish Combat reduces the scale of gameplay seen in larger tabletop games, but maintains all of its scope. Games Workshop have however made it clear that the game can expand beyond this setting, an encouragement for players to branch out and a hint at content to come. Masters of metalworking collide with pain-worshipers and death cultists in a land where the very ground is lethal. ![]() The Spoil features the harshest landscapes, wildlife and cultures so far seen in the Age of Sigmar setting, everything living here wants to either kill, eat or enslave everything else. Specifically, a section of this landscape known as the Bloodwind Spoil. ![]() The initial setting of Warcry is the Eightpoints, a sub-realm that all realms lead to. The game focuses on “warbands” of warriors from every culture and walk of life in the Mortal Realms, each with their own goals, tactics and aspirations. Warcry is a “Skirmish” level gaming system for the Mortal Realms featured in the Age of Sigmar setting. Warcry: Skirmish Combat in the Mortal Realms What is Warcry? ![]()
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